Weaver’s theory on the three communication problems is an interesting analogy of critical design in a broad sense. The procedures in efficient technical transmissions of signals and meaning are closely related to problem-solving methods in creative fields, it reminded us of design principles too. What are the constraints, do we need to compromise between speed and function?
Weaver talks of clever ways of coding and encoding, taking noise into account and speak of informations as a "freedom of choices". This particular aspect of freedom and statistics made us think about the CODeDOC exhibition where artists meet for a single challenge. Languages are defined by grammar and complex rules, but at the same time leave space for individual form or creative expression and communication.
“A dozen software artists were invited to code a specific assignment—“connect and move three points in space”—in a language of their choice and were asked to exchange the code with each other for comments. The presentation strategy of CODeDOC deliberately deviates from the ways in which viewers usually experience a piece of software art, which commonly presents itself to the audience as executed code—the results of written instructions. […] Since the assignment imposed substantial restrictions in format and file size, the contributed projects can’t necessarily be seen as fully developed works; rather, they are comparable to small studies and sketches that capture an artist’s approach." https://www.whitney.org/exhibitions/codedoc
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